Fun at 700MHz IV: procedural textures
November 4, 2009 at 6:12 pm | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
Ray tracing wake me up to the enormous possibilities of things that doesn’t exist and because so have infinite detail level and cost 0 bytes of data to store, procedural textures:
- Prim numbers
- Prim numbers
- Alberto’s maze
- Alberto’s maze
- Alberto’s maze
- Alberto’s maze
- Alberto’s maze
- Extruded Alberto’s maze
- Extruded Alberto’s maze
- Alberto’s maze
- Alberto’s maze
- Alberto’s maze
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