Fun at 700MHz VII: Paisajes
November 4, 2009 at 6:39 pm | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
So it was really fun to turn for a while to 3D acceleration. Still I wanted to explore a non textured non realistic look. The result is a very simple and phantasmagorycally gloomy engine called Paisajes:
And a video with similar subsampling treatment:
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