Tags: 3D, art, C++, procedural, ray tracing
At last I’m reaching the point where Raydiant engine is fully usable. First thing I’ve done is a new very similar revamped version of my ‘monolith coil’ picture, but this time at 8000×6000 resolution (that would be 48 megapixel) so is printable with high quality at big sizes. It is already uploaded at albertoven.deviantart.com/art/monolith-coil-150027873. With the Raydiant engine it has been a nice 39 hours render. Main differences with the old original version is It has some subtle wall texture, better postprocessing (Raydiant includes this treatment) and far faster rendering time.