Intimacity, rare tracks
June 8, 2010 at 5:11 pm | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
Over a hundred renders of the Intimacity landscape have been performed till now. Two of them have made it to the final stage and won the price (the price meaning being rendered at HQ and published at deviant art here and here) and at least one more is following soon (waiting for a Zalman cooling device for my main PC and another i7 is coming so I can keep programming while rendering with it). But there are a few of the unselected renders that are still interesting. Thankyou all for the support!
Closer fold-the-bar-three-leaf-clover
June 1, 2010 at 5:56 pm | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
Here, some close up views of this HQ render. These zooms have still pretty good resolution. The Raydiant engine uses no short cuts with global illumination, all effort is put to optimize the real worse case scenario. Make sure to view the images full size.
The opposite river bank, zooms
May 19, 2010 at 6:43 pm | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
A new picture has been added to the collection at the art tab. Its name is ‘The opposite river bank’, depicts a copper veined marble landscape based on a variant of Alberto’s Maze function. These are some zoomed details of the high definition printable version here. The Raydiant engine has been used to render it. This particular view of the scenario was obtained during a real time full radiosity interactive walk.
Enmantled details
May 15, 2010 at 11:06 am | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
A new picture called ‘Enmantled’. Is formed using hiperdimensional versions of the Alberto’s Maze formula. The high resolution printed version os this new picture can be grasped better through these zooms. The complete picture is here and at the art tab of this blog.
Sweet gypsum flavour in detail
May 9, 2010 at 5:23 pm | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
Some zoomed details of the ‘Sweet gypsum flavour’ picture. The printable version has still more resolution. A classic backtracking algorithm with some custom tweaks was used to build the maze. Thanks to Maria for the image cooking.
Intimacity: the picture
May 2, 2010 at 10:11 am | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
The definitive version of the Intimacity synthetic image is finalized. The printable one has 27 megapixel making for a very good definition on larger impressions (deviantart). My wife Maria has cooked some close ups to show several interesting details all over the city. I’ve spent hours looking around small areas of the landscape, the lighting varies subtlety allowing the pieces to have different appearances due to heterogeneous surrounding distributions. This scene has a complex radiosity equilibrium.
Blueberry hipersnowflake details
May 1, 2010 at 1:16 pm | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
A few zoomed details from the ‘blueberry hipersnowflake’ could be useful to assert the quality of the full resolution render. See it at deviantart. Thanks to my wife Maria for those images:
Intimacity lab tests
April 22, 2010 at 4:39 pm | Posted in Computer path | Leave a commentTags: 3D, art, C++, engine, fractal, maths, procedural, programming, radiosity, ray tracing, raydiant, raytracing, realtime, render
I keep experimenting with Intimacity set. So many possibilities and so much fun. These are just a few samples. Also a coil of mirror spheres I found to be nice. It’s a big help to be able to walk in real time trough all this scenarios using the Raydiant engine then just take ‘photographs’ of the views you like. Furthermore, even I’m the one who built these scenario, it’s procedural so the exploration really satisfies my curiosity. The render speed of the Raydiant engine greatly facilitates the process.
Intimacity inner workings
April 18, 2010 at 12:03 pm | Posted in Computer path | 2 CommentsTags: 3D, art, C++, fractal, procedural, radiosity, ray tracing, realtime
I’m currently working on a new procedural render called Intimacity (accent should be put on the ‘a’ letter). It is a maze-city-like structure generated using the procedural API of the Raydiant engine. These are test renders of the city that shows a hint of what the basic idea is. I find these geometric-non-periodic-but-simetric arrangement very soothing and comforting. It is based on Alberto’s Maze function (see this post if you wish).
Improved reeditions with Raydiant
April 13, 2010 at 5:08 pm | Posted in Computer path | 5 CommentsTags: 3D, art, C++, fractal, procedural, radiosity, ray tracing, realtime
As part of the initial work phase for Raydiant some scenes from the Raydiosity engine have been rerendered at very high resolution (30 to 64 megapixel) so they can be printed at large sizes (http://albertoven.deviantart.com/gallery/). Here is a preview (these are scaled down versions, still far better quality than achieved with the old Raydiosity engine):
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