Tags: 3D, art, C++, fractal, procedural, radiosity, ray tracing, realtime
Ok, now that Raydiant is working I’m using it to render some images developed with the previous Raydiosity engine. But this time in high resolution. So they can be printed in large formats. The results are being posted at albertoven.deviantart.com. In the process the realtime interactive no precalc full radiosity capabilities are fun to use. Of course the quality and resolution of the render is reduced consequently, but even so the feeling of those walks is something enjoyable. Here are various examples of real time walks, some with radiosity, other in raytraced preview mode (in very decent resolution and frame rate) and some details from the new 25 megapixel ‘fold the bar three leaf clover’.