32 bits rules
2009-11-02 at 11:47 | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
Yea, I was buzzing with excitement when I got my first 32 bit computer, I jump from a 286 directly to a wonderful 486Dx2 66 MHz without ever having a 386 (which I regard as an incredibly good CPU for that time anyway). I think it was then I began to feel a kind of obligation to make programs that put to use all that overwhelming computer power for a good cause. The math coprocessor of the 486 worked amazingly fast (this was the first Intel CPU with integrated math coprocessor) and I decided to stop using integer fix point arithmetic in favor of 32 bit floating point maths. So all the operations started to be much more accurate and a myriad of new possibilities became reachable. Also the games were better, much better, in fact I spent so much time playing Doom that I could see corridors passing by when I closed my eyes, for real, not joking man. Then I got a Pentium 133MHz (without the division bug) and the floating point arithmetic became so fast I couldn’t believe it. So I kept improving my engines and did a two player tank game among other things. Since the game was made absolutely from scratch it teach me a lot, specially about 3D collision detection. Of course I stopped using Turbo C and started enjoying the DOS4GW world of real 32 bit indexing RAM, so much fun.
- The Maldito menu has random 3D effects
- The Maldito menu has random 3D effects
- The Maldito menu has random 3D effects
- The Maldito menu has random 3D effects
- Diade tank
- Pegasus tank
- Zalk tank
- Cobra tank
- Shoot to your opponent and win!
- We have find each other at last
- Explore to find your foe
- Explore to find your foe
- Explore to find your foe
- There it is!
- Mission accomplish
- Tank destroyed
- Well done
- 3DS
- 3DS
- A building of the game on my 3DS editor
- Building of Maldito on my 3DS editor
- Tank on my 3DS editor
- A menu of the 3DS editor
- A menu of the 3DS editor
- Liquid oxygen
- Robots
- Robots
- Solid colision
- Solid colision
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