Fun at 700MHz III: aliasing
2009-11-03 at 19:32 | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
We graphic programmers spend our lives fighting against aliasing, it always gets in the way and most of the time complex and heavy cycle consuming strategies are needed to fix the problem. But aliasing can also be harnessed to produce beautiful images, think of aliasing not as some ugly effect that appears when you try to render your images but as: the interference between two unequal patterns. These are some experiments based on the RayWarping engine following these theme, the potential for procedural textures is significant:
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