Fun at 700MHz IX: birth of Raydiosity

November 4, 2009 at 7:26 pm | Posted in Computer path | Leave a comment
Tags: , , , , ,

I was really a little upset that all my renders had a synthetic quality, they looked cool but not real. In addition didn’t like traditional radiosity techniques that tried to divide the scene into surface patches and then solve a gigantic equation system. So I tried some brute force Montecarlo and then imagined some improvements, this was the result and origin of the Raydiosity engine:

Leave a Comment »

RSS feed for comments on this post. TrackBack URI

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

Blog at WordPress.com.
Entries and comments feeds.

%d bloggers like this: