Fun at 700MHz IX: birth of Raydiosity
2009-11-04 at 19:26 | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
I was really a little upset that all my renders had a synthetic quality, they looked cool but not real. In addition didn’t like traditional radiosity techniques that tried to divide the scene into surface patches and then solve a gigantic equation system. So I tried some brute force Montecarlo and then imagined some improvements, this was the result and origin of the Raydiosity engine:
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