Pentium IV 3000MHz II: fabric
2009-11-04 at 19:46 | Posted in Computer path | 1 CommentTags: 3D, C++, fractal, game, procedural, ray tracing
I missed some fabric simulation from my physic engine so I played with some spheres united trough invisible bumpers and it worked well. Also I tried same technique for percolation of an elastic membrane:
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[…] Realike is a holistic simulation engine based upon the idea of atom that unifies what you see with what is detected (What You See Is What You Touch (WYSIWYT)) and let physic interactions emerge by themselves. It’s inspired by my previous work from 2004 Pentium IV 3000MHz II: fabric. […]
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