Raydiant II
2009-11-07 at 09:18 | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
The new Raydiant engine will be able to accurately simulate light dispersion and coupling a new architecture several times faster with the new multithreaded ability with no synchronization overhead things are looking good. The ability to visualize the recursive grid spatial partition has been very useful for debugging and intellectual enjoyment also. But all this is still theory because by now only preview mode interactive and static renders had been obtained:
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