Raydiant III
2009-11-07 at 09:27 | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
OK, after a lot of debugging the Raydiant engine is starting to behave, so much so that even transparent, translucent and diffuse reflective materials look good even on preview mode. And preview mode generates frames at an interactive rate, I’m having so much fun moving around in this test scenario. At this stage of developing only 1 thread is still currently being used. I can’t wait to increase that number to 8, the optimum for my i7. Of course once this mechanism is coded and debugged you will be able to select any number of threads, something appropriate for your particular system.
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