Raydiant IV
2009-11-07 at 09:54 | Posted in Computer path | Leave a commentTags: 3D, C++, fractal, game, procedural, ray tracing
Those are the last tests just before starting completing and debugging the HQ render with radiosity. This waiting is killing me but discipline is not a luxury but a necessity when dealing with hundred of thousands of C++ lines. The main components of the engine are the ethers, materials and chromes. Simply put ethers are the shape of things, materials define how light interact with things and chromes define the color of each point. These 3 main elements can be freely combined between them so any new one that is implemented provokes a combinatory explosion of new possibilities. To improve performance an automatic steradian dispersion ray calculator has been included so the optimum child ray count are generated in each photon bouncing.
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