Intimacity inner workings

2010-04-18 at 12:03 | Posted in Computer path | 2 Comments
Tags: , , , , , , ,

I’m currently working on a new procedural render called Intimacity (accent should be put on the ‘a’ letter). It is a maze-city-like structure generated using the procedural API of the Raydiant engine. These are test renders of the city that shows a hint of what the basic idea is. I find these geometric-non-periodic-but-simetric arrangement very soothing and comforting. It is based on Alberto’s Maze function (see this post if you wish).


RSS feed for comments on this post. TrackBack URI

  1. Those renders are really cool. They kind of remind me of that video arcade marble game whose name I’ve forgotten, or some sort of ultra-complicated 3D chess board! A good combo of symmetry and variation to stimulate the mind.

    • I’m little happier now 🙂
      By the way the game was Marble Madness

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

Blog at
Entries and comments feeds.

%d bloggers like this: