Fun at 700Mhz II: RayWarping videos
2009-11-03 at 16:51 | Posted in Computer path | 1 CommentTags: 3D, C++, fractal, game, procedural, ray tracing
Here there are some real-time videos captured from the RayWarping engine, everything is pure ray tracing. First a video of a procedural city, the textures are hand-made from photos. You may find interesting the first rotating pseudocube (about 45 seconds into the video) above the trees, it is in fact a rotating tesseract projected from 4D into 3D, all is real-time with no precalcs. The ground and the pond have bumpmapping. There are spheres, cones, cylinders, boxes and non-linear cones featuring as geometry. Some of the portrayed materials are crystal and mirror:
This is a realtime walk trough a procedural infinite texture that never repeats itself and shows interestingly symmetric patterns, I call it ‘Alberto’s Maze’. In fact it was later used on my Raydiosity engine as the base for some procedural city like blocks:
Finally just a bunch of geometry randomly put all over the place to see how the RayWarping engine reacts to chaotic arrangements:
1 Comment »
RSS feed for comments on this post. TrackBack URI
Leave a Reply to Intimacity inner workings « Alberto's Blog Cancel reply
Blog at WordPress.com.
Entries and comments feeds.
[…] at 1:1 resolution (follow the image links). It is based on Alberto’s Maze function (see this post if you wish). #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: […]
Pingback by Intimacity inner workings « Alberto's Blog— 2010-04-18 #